CubeLab
I learned to solve a Rubik's Cube at thirteen. This is how I'm passing it on.
Builder
- ≤23
- Moves to solve
- one day
- Built in
- age 13
- Solving since
Kids used to crowd around the pinball machines at the arcade to watch me solve a cube. Forty-odd years later, I wanted to share that puzzle with my son.
A cube you can practice with
CubeLab supports standard notation and mouse, trackpad, and keyboard controls. You can paste a scramble and repeat it while working on your time, or generate a fresh one.
If you get stuck, the Kociemba solver produces a move list and plays it out on the cube. The camera turns to show the face being moved.
Keeping the pieces in agreement
A single logical model tracks the 26 cubies and their stickers. It supplies both the rendered meshes and the 54-character facelet string sent to the solver. The move engine was checked against all eighteen moves and five hundred random sequences.
The solver builds its pruning tables in a Web Worker, so it doesn't interrupt the rendering. The source is on GitHub if you'd like to try it or change it.
A closer look
On the parts list